▲
|
|
|
Administrator
|
|
In a world of darkness, there is no light.
|
|
|
|
|
|
|
Post by Ariez on Apr 26, 2016 7:28:06 GMT
Combat Guide The the combat guide in this role-play will be based on each character stats - however like in all mmorgp a character play style is completely different, depending on the users choice of combat style. What this means is a low stat character can still beat a high stat character. How? That answer is skill level in T-1 role-playing. Anyone can beat anyone, stats are a bonus to make the role-play feel like a mmorpg. This isn't kicking the stats aside cause if the low stat character runs out of health before the higher stat character, then we know who wins, now don't we.
Weapons: Are unique items that allow a character to inflict even more harm to someone else. Weapons come in all shape and sizes, depending on the shape and size a weapon could possible inflict more damage then an average weapon. Different ore used to craft items will also change the value of DMG (Damage) that is used to inflict. Below will show a brief overview of all the different types of ore and their damage rating. - Wood - 1 DMG
- Bronze - 2 DMG
- Copper - 4 DMG
- Sliver - 8 DMG
- Steel - 10 DMG
Now with that being displayed above, those numbers that you see are nothing more then the default numbers. All weapons expect for WOOD can be upgraded - this means the DMG value can increase. The DMG value cap on all weapons is 25 DMG.
Wait hold on! Now your thinking how am I pose to fight someone with 1,000 of health with a weapon that does 25 DMG? well your not duh. That would be stupid, cause that battle would literally take ages.
Lets say James Ox has a weapon that has a value of 13 DMG and his strength is 5, James would do 5x13 in order to figure out the amount of damage he is inflicting. That result is 65 DMG. Oh! It gets better, trust me.
Another example would be James having his strength stat at 75 while his weapon value DMG is 10. Like said above, 75x10, James Ox would now inflict 750 DMG.
You can have the highest DMG, but it's useless if you can't land a single hit.
This also applies to magical weapons.
|
|
|